Designing with Unity: Planet Deathmatch May. 16, 2017 in Csharp, Games, Unity, University
Having previously created games in my spare time and in competitions, I chose to team up with three different partners to create games focusing on gameplay, narrative experiences, and innovative technology using Unity. It was hard, took a lot of work, but in the end it was one of the most satisfying modules I ever took at University. Shout out to Rikki Prince, Dave Millard, and Tom for running such and excellent module.
A fast paced, Quake inspired, local multi-player, little planet deathmatch infinite arena shooter. Hone your skills, then compete against your friends to see who can dominate the playing field. Supports up to 4 player split-screen, bring an Xbox controller. A student game created at the University of Southampton by Matthew Consterdine and Ollie Steptoe.
Featuring a number of classic weapons:
- Shotgun: The short to medium range wild card, capable of one shotting your target, or missing entirely.
- Launcher: Fires explosive rockets, knocking back all the enemies in your way. Just be careful not to get caught in the blast.
- Pistol: Are your opponents not on fire? Well, that’s where the pistol comes in, it fires incendiary rounds igniting targets.
- Axe: A visceral weapon that can end your opponent in a couple of hits.