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Bring the Light Oct. 7, 2018 in Csharp, Games, Text, Unity
I teased with an idea, and here is a very basic demo of it complete and released. Just a warning, it runs poorly, looks bad, and isn’t fun to play. Enjoy!
On a more serious note, while this is not the result I wanted I have definitely learned, or at least re-learned a few things. Looking over it, a project like this is likely too big for me, at my current skill level, with the short amount of time I gave myself.
Designing with Unity: Last the Night May. 19, 2017 in Csharp, Games, Unity, University
Last The Night is a procedurally generated first person survival game in which the player fights for their life after having crash landed on a mysterious, unknown planet. Armed with only a pistol, the player must fight off the various monsters inhabiting the planet, and only once the sun rises will they be safe.
With seed based world generation, there are literally millions of planets to explore with no two being the same, and with the addition of Easy, Medium and Hard difficulties, advanced players can challenge themselves whilst beginners can get a feel for the game. Last The Night features 17 different types of monsters, keeping the player guessing at all times.
A student game created at the University of Southampton by Matthew Consterdine and Ed Baker. Do you think you’re brave enough to last the night?
Designing with Unity: Let it Burn May. 18, 2017 in Csharp, Games, Unity, University
Designing with Unity: Littlest Billy-Goat May. 17, 2017 in Csharp, Games, Unity, University
Designing with Unity: Planet Deathmatch May. 16, 2017 in Csharp, Games, Unity, University
Having previously created games in my spare time and in competitions, I chose to team up with three different partners to create games focusing on gameplay, narrative experiences, and innovative technology using Unity. It was hard, took a lot of work, but in the end it was one of the most satisfying modules I ever took at University. Shout out to Rikki Prince, Dave Millard, and Tom for running such and excellent module.
A fast paced, Quake inspired, local multi-player, little planet deathmatch infinite arena shooter. Hone your skills, then compete against your friends to see who can dominate the playing field. Supports up to 4 player split-screen, bring an Xbox controller. A student game created at the University of Southampton by Matthew Consterdine and Ollie Steptoe.
Featuring a number of classic weapons:
- Shotgun: The short to medium range wild card, capable of one shotting your target, or missing entirely.
- Launcher: Fires explosive rockets, knocking back all the enemies in your way. Just be careful not to get caught in the blast.
- Pistol: Are your opponents not on fire? Well, that’s where the pistol comes in, it fires incendiary rounds igniting targets.
- Axe: A visceral weapon that can end your opponent in a couple of hits.