I teased with an idea, and here is a very basic demo of it complete and released. Just a warning, it runs poorly, looks bad, and isn’t fun to play. Enjoy!
On a more serious note, while this is not the result I wanted I have definitely learned, or at least re-learned a few things. Looking over it, a project like this is likely too big for me, at my current skill level, with the short amount of time I gave myself.
Not to be confused with chess boxing, although feel free to play box chess boxing.
Bow chess is a new, dumb, derivative, variant of chess that we almost certainly reinvented down at the pub on a Friday night. To play take a standard chessboard. No piece is allowed to enter or pass through c3-c6, d3, d6, e3, e6, or f3-f6. The knight however can jump over the spaces and land in the center two by two square.
It was fun, and strange to play. If bishops feel to week swap the blocked spaces for c4-c5, d3, d6, e3, e6, and f4-f5 to form a ring instead.
Reverse chess is quick, simple, and deadly. Start the game with the row of pawns swapped with the back row. That is it. Unlike a regular game of chess which starts with a slow (relatively) ramp up reverse chess is action packed from the beginning. Every piece is at risk and you are one move away from being checked.
I also suspect that this dumb perversion of chess could be solvable, or the start at least be optimised. What is the best first move, take a peice or check? I do not know!
Statego Chess is chess, played on a Stratego-like grid. The squares d2-d3, d6-d7, e2-e3, and e6-e7 are blocked out and no piece, no even the knight can enter.
Unlike Stratego the peices are not hidden, it is a mix between the two.
Overall, the weekend was busy, but fascinating. I really enjoyed it.
Today I was playing a rather interesting variation of Cheat and Sh*thead with a group of friends, and thought it be worth sharing. But before doing so, I will fill you in on the rules of both games, for context. Alternatively click here to skip to the bottom.
███ is a great game. ███ demands that you play it. ███ can be played with any deck of cards from any game, assuming it has suits and values. For example, ███ works well when played with Star Realms cards, and ███ could work well with Magic, or even scraps of paper.
Deal out a number of cards to each player, the number doesn’t really matter in ███.
Players take turns placing down a card in the centre that is either higher or lower value and of the same suite, or the same value and any suite. This pleases ███.
If a player cannot play they must pick up. They have failed ███.
Shuffle the deck when it runs out. ███ must continue.
When a players hand empties, it is their turn to think of a new simple, secret rule. Contradictions please ███.
Do not explain this rule.
Enforce the rule viciously.
Do not mention the great ███.
Do not criticise ███.
Do not explain ███.
Do not argue about ███.
Do not make a mistake playing ███.
Do not fail ███.
Any mistake while playing ███ requires punishment, that player must pick up an extra card.
Having previously created games in my spare time and in competitions, I chose to team up with three different partners to create games focusing on gameplay, narrative experiences, and innovative technology using Unity. It was hard, took a lot of work, but in the end it was one of the most satisfying modules I ever took at University. Shout out to Rikki Prince, Dave Millard, and Tom for running such and excellent module.
A fast paced, Quake inspired, local multi-player, little planet deathmatch infinite arena shooter. Hone your skills, then compete against your friends to see who can dominate the playing field. Supports up to 4 player split-screen, bring an Xbox controller. A student game created at the University of Southampton by Matthew Consterdine and Ollie Steptoe.
Featuring a number of classic weapons:
Shotgun: The short to medium range wild card, capable of one shotting your target, or missing entirely.
Launcher: Fires explosive rockets, knocking back all the enemies in your way. Just be careful not to get caught in the blast.
Pistol: Are your opponents not on fire? Well, that’s where the pistol comes in, it fires incendiary rounds igniting targets.
Axe: A visceral weapon that can end your opponent in a couple of hits.
A fully narrated re-telling of the fairy tale classic. Single player, play with a mouse/keyboard or Xbox 360 controller. A student game created at the University of Southampton by Matthew Consterdine and Jeff Tomband. Download and play.
Let it burn!
Using your flame-thrower, wrack up points and burn the forest down. Single player, play with a mouse/keyboard or Xbox 360 controller. A student game created at the University of Southampton during the Southampton Code Dojo. Burn down everything!.
Last the Night
Last The Night is a procedurally generated first person survival game in which the player fights for their life after having crash landed on a mysterious, unknown planet. Armed with only a pistol, the player must fight off the various monsters inhabiting the planet, and only once the sun rises will they be safe.
With seed based world generation, there are literally millions of planets to explore with no two being the same, and with the addition of Easy, Medium and Hard difficulties, advanced players can challenge themselves whilst beginners can get a feel for the game. Last The Night features 17 different types of monsters, keeping the player guessing at all times.
To start the game, the player will press either button which draws the starting card; once drawn, the player will need to choose if they think the next card will be higher or lower than the current card and press the corresponding button. If they are right the green LED will light up, if not the red LED will light up and the buzzer will sound.
This year I took part in the video game development club at sixth form. Here we were taught how to use C++ and SFML to make games from scratch. While not the greatest, I thought they were worth sharing anyway. Enjoy!
Posted October 2, 2013. Games, Minecraft.67 words.
It is with a heavy heart, that I must wish Tempcraft, The Depths, and Mystia goodbye. A declining player-base, low staff interest, and lack of funds have lead to their final closure. It is sad, but everything has an end, and the time is now.
Shuffle a deck of playing cards without jokers, and deal out between players. All of the cards must be dealt out even if certain players have additional cards. Players then take it it turns placing down cards. Ace is high.
The seven of each suite must be placed down first, and then adjacent numbers of that suite can be placed above and below it. If a player cannot play then the game skips to the next player. The game is over when a player places all of their cards, but can continue until all of the cards are placed.